댓글 4개
황지원
2019.06.08 17:45
[2죽31 황지원]I've read it well, and I agree with you somewhat, but I don't agree that game addiction is more easy to overcome than other diseases. I think this means that the symptoms of game addiction are not serious. However, accidents caused by game addiction continue to occur, and some men even died after playing games for five days. Also, game addiction causes social degradation and break-up with the real world. Therefore, game addicts have fewer people around them to help. So I think it's better to separate game addiction into disease so that it can be helped at the treatment center.
이채원
2019.06.08 23:03
[2613 이채원] I agree that WHO's decision is ambiguous. But I don't think it's right to oppose such a decision because it brings economic losses to the gaming industry. This is because people are more important than losses in the game industry. I think it's not too late to worry about losing the game industry's benefit after people's safety has been prioritized first. And I don't think many people are classified as game addicts. That's why I don't think WHO's decision will have a big impact on the gaming industry.
이지원
2019.06.22 14:14
[2723 이지원]I really agree with your opinion. I also think WHO's decision is too hasty. Of course, the standard for dividing disease from non-disease is too vague. As the norm is vague like WHO's institution the diagnoses can change according to docters. Actually, it’s not clear in Mental health field how far you’re going to fall into normal category and where you’re going to treat it as the biological diseases which the cause of a diseases are certain. I'm really worried about someone who's not involved will be diagnosed with a disease.
최홍준
2019.06.28 21:37
[2315 유정현]
I fully agree with your thought, especially with the game industry, even though it is undeniable that human safety always counts more than the national economy. Considering policies that have been discussed lately such as game-taxes or so, those pressures for the game industries can work as the barricade for all gamers, which definitely erase the pure benefit of the game itself; imagine that there are extra taxes if you play games, then who would? Undoubtedly exist the good of the game like economical profits, joyfulness, stress-release, etc. Since the regulation toward the game industries inevitably damages this pure-benefits, there should not be limitation like that.
However, I am not sure about the point you mentioned about the ease of overcoming. In fact, it is not. With the serious perspective, acknowledging the situation so intense in the extent that WHO decided to have it as a 'disease', we can't just say that they are easy to overcome. Also, if your criteria of the disease are based on the need of help from others, then what about the depression or the gambling addiction? They are diseases and still the self-will and the self-practice are the essential element in the treatment of these. I think you should reconsider that.
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